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Group Project

Decree of the Lich King

5 Months
Unreal Engine 5
Team Project
Boss Fight DesignTurn-Based CombatAbility SystemsCinematics

Designed and implemented a turn-based combat boss fight, treating the battle as a story arc with escalating stages, cinematics, and dynamic audio scripting.

Gameplay Footage
Play on itch.io
Mission Intel
  • 01Designed a turn-based combat boss fight on paper prototype and iterated the experience through playtesting and feedback.
  • 02Implemented in Unreal Engine 5 the turn-based functionalities as well as the ability/magic system with the use of data assets.
  • 03Learned how to design a boss fight and how to think of this battle as a story: implemented different boss stages, cinematics, scripts and audio.
  • 04Worked closely with the animation team and ensured all animations fit the design pillars.
LOCATION: London, UKLOCAL_TIME: 01:32:12 GMTSTATUS: OPEN_FOR_HIRE
© 2026 Joel Seguin·Architect of Agency
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