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Specialism Project

Life In A Day

2 Months
Unreal Engine 5
Quest DesignBranching NarrativeBehaviour TreesUI Systems

Designed and implemented a full quest system with a dynamic quest log, branching dialogues, and meaningful narrative-driven gameplay outcomes.

Gameplay Footage
Play on itch.io
Mission Intel
  • 01Designed and implemented a quest in Unreal Engine 5, with objectives stored in a quest log and being updated in the UI.
  • 02Implemented multiple dialogues in the game with branching narrative leading to meaningful impact on the gameplay.
  • 03Improved knowledge of Behaviour Tree in Unreal Engine 5, merging dialogues and mission design.
LOCATION: London, UKLOCAL_TIME: 23:05:16 GMTSTATUS: OPEN_FOR_HIRE
© 2026 Joel Seguin·Architect of Agency
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