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Specialism Project

Resource

5 Weeks
Unreal Engine 5
Dialogue SystemsInteraction DesignCinematicsEmotional Flow

Explored dialogue systems using Behaviour Trees, cinematic implementation, and emotional narrative scripting validated through iterative playtesting.

Gameplay Footage
Play on itch.io
Mission Intel
  • 01Learned how to use Behaviour Tree system to implement dialogue with choices in Unreal Engine 5.
  • 02Improved knowledge on interaction system and collecting items.
  • 03Learned how to implement cinematics including animations, voice acting and sound design in the game.
  • 04Researched how to improve scripts and dialogue in a video game, implemented own writings and playtested these to ensure they guide the player through an emotional flow.
LOCATION: London, UKLOCAL_TIME: 01:32:00 GMTSTATUS: OPEN_FOR_HIRE
© 2026 Joel Seguin·Architect of Agency
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